
Spark Strike
MAY TAKE A MOMENT TO LOAD. My submission to the GDS Fool's Jam with the themes "luck" and "time wasting".
Spark Strike is a simple roguelike combining the physics strategy prototypes from my Battle System Prototype with the score-chasing luck-based fun of Balatro. Each floor of the tower needs a certain score to be reached to pass it, with your score carrying over between floors. However your score also serves as the currency, so choose wisely between spending it on weapon upgrades or new skills, or just saving it to help meet the next floor's target.
There may be future updates to add new skills and make balance adjustments.
Credits:
- Programming by Donian
- Designed by Donian
- Skill Art by Donian
- Shojumaru Font
- Key Virtue Font
- Kenney Fonts
- Kenney Particles
- LPC Anime Portraits
- Monsters Recolor
- Fight Theme (Metal)
- Soul Vibes
- Hit 5
- Energy Burst
- Swoops
- Future UI - Acquired
- Metal Being Struck
Updated | 8 days ago |
Published | 24 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Donian |
Genre | Strategy |
Made with | pygame |
Tags | balatro, Gacha, infinite, luck, Mouse only, No AI, random, Roguelike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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Very interesting