Mirren
NOTE: MAY TAKE A MOMENT TO LOAD. Made for the GDS Winter Jam 2024 with the theme "light".
Mirren is a puzzle game with a simple goal: direct the lasers to the goals. Using mirrors, semi-transparent mirrors, colour-swappers, and filters, you can both redirect the lasers as well as change their colours to hit all of the goals. In some levels you may be able to complete them with spare parts remaining! Read below on this page for a full description of the game's controls & tutorial, or jump straight in on the first level.
Currently there is no colourblind option however I hope to add one before the Game Jam's submission period ends.
This is the fourth game in my "ren" series of puzzle games:
- Fleuren - a colour-based puzzle game about breeding flowers to make patterns
- Picren - a number-based puzzle game about using number clues to fill a picture
- Siren - a size-based puzzle game about matching an on-screen image to its real life size.
FEATURES
- A specially-designed 15 level "campaign", which contains both simple levels to introduce the mechanics as well as more advanced levels that require you to show true proficiency.
- A random level generator, which can vary in difficulty from only placing a couple mirrors, to requiring very specific applications of the given parts.
- A freeplay mode, where you can place any number of lasers in any colour, as well as the standard level parts. In this mode there is no winning or losing, so you can either try out different arrangements of lasers & parts, or try to draw a specific pattern with the lasers.
TUTORIAL
- The entire game is controlled using either a mouse or touchscreen
- To select a level, click / tap on its icon
- To select an item to place, left-click / tap it on the right-side of the screen
- To place an item, left-click / tap on an empty tile on the grid
- To remove an item, left-click / tap on it on the grid
- To rotate an item, either right-click with a mouse, or tap the "selection" icon on the right-side of the screen.
- Lasers are fired from the triangle-shaped objects, and must reach the goals matching their colours (circular-goals let lasers pass through, square goals do not)
- Lasers can be combined to make new colours. For example, if there is a yellow goal, you can point a red and green laser at it even if they don't overlap!
- There are four different items you can place:
- Mirrors - these simply reflect lasers at a 90* angle.
- Semi-mirrors - these both reflect a laser at a 90* angle, and let a laser pass through the mirror without being reflected.
- Colour-swappers - these invert a pure laser's colour to the opposite. For example inverting a pure red beam of light will result in a pure cyan beam of light.
- NOTE: swappers work differently than you might expect for impure lasers. If you have a yellow beam of light made from green and red, while you would normally expect it to invert to blue, it will actually invert to white. This is because the inverter isn't inverting the yellow, but rather is inverting the green and red to purple and cyan, which then combine to make yellow.
- Filters - these only let a single beam of light, and come in three varieties: red, green, and blue. For example, shining a cyan laser through a green filter will produce green light, but shining a cyan laser through a red filter will produce no laser at all.
CREDITS
- Programmed by Donian
- Designed by Donian
- Artwork by Donian
- 28 Autumn by Holizna
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Donian |
Genre | Puzzle, Simulation |
Made with | pygame |
Tags | Casual, Colorful, laser, light, Simple |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
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