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Pls how did you package the game, because if you use pyinstaller, the assets are all visible, but your game is a single exe file

When running pyinstaller I use the --onefile and --noconsole flags

It still needs me to add the assets when distributing, how did you do it so I don't need to put the assets

Ah right you need to include a specific function when importing assets, and you need to add the assets to the .spec file. I'll just link a stackoverflow post on it, it's easier and probably more in-depth than me explaining.

https://stackoverflow.com/questions/54210392/how-can-i-convert-pygame-to-exe

(+1)

Very fun little game, loving the games you're making in this format. I am not great at fighting games, so I am unable to give feedback on game-play balancing and such, but the graphics and controls are pleasing to use when you get used to it. I like the art style and the overall feel of the game.

Needs more Majima.

Thanks! I'm really enjoying making these "zero" games, they're effectively just prototypes for larger games but still fully functional games in their own rights, so I get the best of both worlds (not having to worry about them feeling feature complete while still getting the same amount of gameplay out of them as my non-zero games).

I wasn't too sure on if the artstyle would work originally but seeing it in full motion really does offset how bad I am at art. If I had more time for the art I'd definitely be expanding this game more.