Imperial Flight Deluxe
Inspired by Advanced Wars and Wargroove, Imperial Flight is a local multiplayer turn-based strategy game where the goal is to capture as much territory as possible rather than to annihilate your opponent. Move your planes over a building to capture it and the nearby area. There are three different plane types and three different buildings, each with varying function (explained in the in-game tutorial menu). This Deluxe version expands upon the original Jam version with a range of new mechanics, UI and quality of life changes.
NOTE: Due to limitations, the web version only has mouse controls, and is missing sound effects. The downloadable version is still available at the bottom of this page.
DELUXE FEATURES:
- A total of 4 maps to choose from:
- The original from the Jam version, updated and renamed to "Azure Archipelago"
- 3 new maps: "Crimson County", "Verdant Village", and "Amber Atoll"
- Each empire now gets to choose a commander, with each giving a unique gameplay bonus.
- Ryoko - Decreases damage taken by 1 when the plane is within allied territory
- Clein - Increases damage dealt by 2 when the plane is within allied territory
- Hikari - Restores 1 health after moving, if the plane ends turn within allied territory
- Conrad - Decreases the cost of all new planes by 25 gold
- Finn - If an attack would kill the plane, gives up to a 25% chance for the plane to survive on one HP.
- Ashera - If the plane starts its turn on an allied building, allows the plane to move one extra tile.
- Sivrit - All new planes start with 1 extra HP.
- Marie - Starts the game with 400 more gold than normal.
- Enemy AI, allowing for any of the up to four players be replaced by the AI
- New control options for both mouse and gamepad (detailed below)
- Background music and sound effects
- And a series of UI changes including:
- Seeing the exact range both your and the enemy's planes can move to
- A brand new tutorial menu
- The amount of gold you have being visible at all times
- A change to the end screen allowing a swap between the leaderboard and the final map
CONTROLS:
MOUSE:
- Mouse Motion - Movement in the menu / game
- Left Click - Selection in the menu / game
- Right Click - Deselect a unit / building
- On-screen button - End turn
KEYBOARD:
- W A S D - Movement in the menu / game
- SPACE - Selection in the menu / game
- BACKSPACE - Deselect a unit / building
- RETURN or ESCAPE - End turn
GAMEPAD:
- Left Stick or D-Pad - Movement in the menu / game
- A - Selection in the menu / game
- B - Deselect a unit / building
- Start or Select - End turn
KNOWN BUGS:
- When using keyboard or gamepad controls, and playing against an AI, it is possible to pick up and move the last building moved by the AI.
- This bug does not occur when playing against other human players
- This bug does not occur when using mouse controls
- This bug does not occur in the web version
- When using mouse controls, it is possible for certain AI movement to also relocate a building.
ASSETS USED:
- Rougelike Pack - Kenney
- Pixel UI Pack - Kenney
- Tiny Dungeon - Kenney
- Pixel Shmup - Kenney
- Pixel Input Prompts - Kenney
- Kenney Font Package - Kenney
- Select02 - jeremysykes
- Arcade Music Loop - joshuaempyre
- 8bit Explosion - Prof.Mudkip
- Heal Up - Rickplayer
- LPC Portraits - ZaPaper / ZeNeRIA29
Status | Released |
Platforms | HTML5, Windows |
Author | Donian |
Genre | Strategy |
Tags | 2D, Local multiplayer, Multiplayer, Pixel Art, Turn-based Strategy |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
Install instructions
Download and extract the zip file, and run the .exe file within.
Comments
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I'd love to try this. Any thoughts of releasing it for Mac or Web?
I don't have a Mac so can't test on there, but I'll have a look into getting PyGame to run on Web. Will reply again if I do it :D
Sorry for the long wait, but I have finally added a web version! If you try it please tell me what you think!
Thanks for this, and the follow up comment! I tried it out on Web. I don't have much time right now, but the first playthrough was definitely neat. I couldn't help myself though and wound up playing a second game while I was typing this up. I lost both games.
Game 1: 6 turns vs 1 ai, AzureA
Game 2: 9 turns vs 2 ai, VerdantV
Liked:
Feature suggestions you could explore:
Improve:
Bugs:
Thank you for the in-depth feedback! I agree with your improvements / feature suggestions, most of this game's flaws were probably from originally being just a weekend game-jam game, but even then this version atleast is a lot better than the original (eg the original had no movement highlight, AI, commanders, etc.)
I was thinking of trying to make a more standard Advance Wars-like game (with grounded units) at some point, especially now that I have ground units working in my other game Doceana Quest (which I saw you've played). The asset maker (Kenney) released some assets specifically for that sometime last year, so I just need the free time to make it. But also I like making different genres, so don't hold your breath for it to release soon!