Breakwho
MAY TAKE A MOMENT TO LOAD. Made in less than 8 hours for the Doccy Who Game Jam.
The classic arcade game with two forms, "Normal Game" and "Doctor Game".
"Normal Game" is the standard arcade experience complete with black and white colour scheme, it is advised you start here to learn the basics before moving onto the star attraction.
In "Doctor Game" you have to clear the entire board with just 120 seconds. Luckily, you can harness the power of wibbly-wobbly timey-wimey stuff to exponentially multiply your chances of success. You can send a ball through time, to end up having multiple balls on screen at once! Plus, when more balls are on screen they all slow down, minimising the risk. After all, if just one of the balls passes the paddle (the game over zone), then you will lose the entire game. Make sure you keep track of the ball with the aura, as that is the one you're directly time travelling. Don't think of them as many different balls, think of it as the one ball weaving forwards and backwards through time. At the end, you can see your "time graph", which shows the path this ball took.
CONTROLS:
- Mouse: Position of the paddle.
- Left-Click: Select (Menus), Travel to the past (Doctor Game)
- Right-Click: Travel to the future (Doctor Game)
ASSETS USED:
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Donian |
Genre | Action |
Made with | pygame |
Tags | Arcade, Simple, Singleplayer, Time Travel |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Hi, How were you able to convert PyGame code into HTML5? And was there a performance hit at all?
Hi! I used something called pygbag, it can be installed using pip like any other python library. I don't remember which tutorial I used but there should be a few on youtube for it if you search something like "pygame web pygbag".
There's a pretty big performance hit, for some of my games like Kaya Kaya! it was so bad that for the web version I literally had to double the gamespeed (and set the max framerate to 30 instead of 60) for it to match the windows version. Also some music and sound effects don't play properly on web versions (can be heard in Kana Runes where sometimes the clicking effect doesn't play fully, or in Lylat where the boss theme has a pause at the start)
You can't really do anything about the sound, but if you optimise the game well enough / design the game for it, the fps hit can be solved (e.g. Lylat Escape runs at 60fps despite all the enemies and shots being fired because I lowered the resolution and made sure to not display things unnecessarily).
I'd say it's worth it, a lot more people view and play browser games. Good luck!
Maybe it's worth using a JavaScript framework then. Thank you for getting back to me.
Score of 2100. Fun and tricky!
Very fun and Challenging!!